2016-09-08 02:01:29 +00:00
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#include "CGameHintInfo.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version)
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{
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u32 hintCount = in.readUint32Big();
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x0_hints.reserve(hintCount);
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for (u32 i = 0; i < hintCount; ++i)
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x0_hints.emplace_back(in, version);
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}
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CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
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: x0_name(in.readString())
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, x10_(in.readFloatBig())
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, x14_fadeInTime(in.readFloatBig())
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, x18_stringId(in.readUint32Big())
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2016-12-22 02:48:22 +00:00
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, x1c_time(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
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2016-09-08 02:01:29 +00:00
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{
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u32 locationCount = in.readUint32Big();
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x20_locations.reserve(locationCount);
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for (u32 i = 0; i < locationCount; ++i)
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x20_locations.emplace_back(in, version);
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}
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CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
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: x0_mlvlId(in.readUint32Big())
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, x4_mreaId(in.readUint32Big())
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, x8_areaId(in.readUint32Big())
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, xc_stringId(in.readUint32Big())
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{
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}
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CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*)
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{
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in.readUint32Big();
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s32 version = in.readInt32Big();
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return TToken<CGameHintInfo>::GetIObjObjectFor(std::make_unique<CGameHintInfo>(in, version));
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}
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}
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