metaforce/Runtime/Graphics/Shaders/TMultiBlendShaderDecl.hpp

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2016-08-17 01:58:53 +00:00
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut);
#if _WIN32
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif
#if BOO_HAS_METAL
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif
#if BOO_HAS_VULKAN
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif