2018-10-14 20:16:21 +00:00
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#include "athena/Types.hpp"
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2017-10-17 05:51:53 +00:00
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#include "OBBTreeBuilder.hpp"
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#include "zeus/CTransform.hpp"
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#include "DataSpec/DNAMP1/DCLN.hpp"
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#include "gmm/gmm.h"
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2017-12-29 08:08:12 +00:00
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#include "hecl/Blender/Connection.hpp"
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2017-10-17 05:51:53 +00:00
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namespace DataSpec
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{
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2017-12-29 08:08:12 +00:00
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using ColMesh = hecl::blender::ColMesh;
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2017-10-17 05:51:53 +00:00
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struct FittedOBB
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{
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zeus::CTransform xf;
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zeus::CVector3f he;
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};
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static std::vector<int> MakeRootTriangleIndex(const ColMesh& mesh)
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{
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std::vector<int> ret;
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ret.reserve(mesh.trianges.size());
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for (int i = 0; i < mesh.trianges.size(); ++i)
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ret.push_back(i);
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return ret;
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}
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static std::unordered_set<uint32_t> GetTriangleVerts(const ColMesh& mesh, int triIdx)
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{
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const ColMesh::Triangle& T = mesh.trianges[triIdx];
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std::unordered_set<uint32_t> verts;
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verts.insert(mesh.edges[T.edges[0]].verts[0]);
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verts.insert(mesh.edges[T.edges[0]].verts[1]);
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verts.insert(mesh.edges[T.edges[1]].verts[0]);
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verts.insert(mesh.edges[T.edges[1]].verts[1]);
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verts.insert(mesh.edges[T.edges[2]].verts[0]);
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verts.insert(mesh.edges[T.edges[2]].verts[1]);
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return verts;
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}
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// method to set the OBB parameters which produce a box oriented according to
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// the covariance matrix C, which just containts the points pnts
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static FittedOBB BuildFromCovarianceMatrix(gmm::dense_matrix<float>& C,
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const ColMesh& mesh, const std::vector<int>& index)
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{
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FittedOBB ret;
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// extract the eigenvalues and eigenvectors from C
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gmm::dense_matrix<float> eigvec(3,3);
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std::vector<float> eigval(3);
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2018-10-14 20:16:21 +00:00
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using namespace gmm;
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using MAT1 = gmm::dense_matrix<float>;
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gmm::symmetric_qr_algorithm(C, eigval, eigvec, default_tol_for_qr);
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2017-10-17 05:51:53 +00:00
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// find the right, up and forward vectors from the eigenvectors
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zeus::CVector3f r(eigvec(0,0), eigvec(1,0), eigvec(2,0));
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zeus::CVector3f u(eigvec(0,1), eigvec(1,1), eigvec(2,1));
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zeus::CVector3f f(eigvec(0,2), eigvec(1,2), eigvec(2,2));
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r.normalize(); u.normalize(), f.normalize();
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// set the rotation matrix using the eigvenvectors
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ret.xf.basis[0][0]=r.x; ret.xf.basis[1][0]=u.x; ret.xf.basis[2][0]=f.x;
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ret.xf.basis[0][1]=r.y; ret.xf.basis[1][1]=u.y; ret.xf.basis[2][1]=f.y;
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ret.xf.basis[0][2]=r.z; ret.xf.basis[1][2]=u.z; ret.xf.basis[2][2]=f.z;
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// now build the bounding box extents in the rotated frame
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zeus::CVector3f minim(1e10f, 1e10f, 1e10f), maxim(-1e10f, -1e10f, -1e10f);
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for (int triIdx : index)
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{
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std::unordered_set<uint32_t> verts = GetTriangleVerts(mesh, triIdx);
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for (uint32_t v : verts)
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{
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const zeus::CVector3f& p = mesh.verts[v].val;
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zeus::CVector3f p_prime(r.dot(p), u.dot(p), f.dot(p));
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minim = zeus::min(minim, p_prime);
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maxim = zeus::max(maxim, p_prime);
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}
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}
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// set the center of the OBB to be the average of the
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// minimum and maximum, and the extents be half of the
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// difference between the minimum and maximum
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zeus::CVector3f center = (maxim + minim) * 0.5f;
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ret.xf.origin = ret.xf.basis * center;
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ret.he = (maxim - minim) * 0.5f;
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return ret;
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}
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// builds an OBB from triangles specified as an array of
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// points with integer indices into the point array. Forms
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// the covariance matrix for the triangles, then uses the
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// method build_from_covariance_matrix() method to fit
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// the box. ALL points will be fit in the box, regardless
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// of whether they are indexed by a triangle or not.
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static FittedOBB FitOBB(const ColMesh& mesh, const std::vector<int>& index)
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{
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float Ai, Am=0.0;
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zeus::CVector3f mu, mui;
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gmm::dense_matrix<float> C(3,3);
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float cxx=0.0, cxy=0.0, cxz=0.0, cyy=0.0, cyz=0.0, czz=0.0;
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// loop over the triangles this time to find the
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// mean location
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for (int i : index)
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{
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std::unordered_set<uint32_t> verts = GetTriangleVerts(mesh, i);
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auto it = verts.begin();
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zeus::CVector3f p = mesh.verts[*it++].val;
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zeus::CVector3f q = mesh.verts[*it++].val;
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zeus::CVector3f r = mesh.verts[*it++].val;
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mui = (p+q+r)/3.f;
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Ai = (q-p).cross(r-p).magnitude() / 2.f;
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mu += mui*Ai;
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Am += Ai;
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// these bits set the c terms to Am*E[xx], Am*E[xy], Am*E[xz]....
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cxx += ( 9.0*mui.x*mui.x + p.x*p.x + q.x*q.x + r.x*r.x )*(Ai/12.0);
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cxy += ( 9.0*mui.x*mui.y + p.x*p.y + q.x*q.y + r.x*r.y )*(Ai/12.0);
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cxz += ( 9.0*mui.x*mui.z + p.x*p.z + q.x*q.z + r.x*r.z )*(Ai/12.0);
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cyy += ( 9.0*mui.y*mui.y + p.y*p.y + q.y*q.y + r.y*r.y )*(Ai/12.0);
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cyz += ( 9.0*mui.y*mui.z + p.y*p.z + q.y*q.z + r.y*r.z )*(Ai/12.0);
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}
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2018-06-16 02:26:58 +00:00
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if (zeus::close_enough(Am, 0.f))
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return {};
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2017-10-17 05:51:53 +00:00
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// divide out the Am fraction from the average position and
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// covariance terms
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mu = mu / Am;
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cxx /= Am; cxy /= Am; cxz /= Am; cyy /= Am; cyz /= Am; czz /= Am;
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// now subtract off the E[x]*E[x], E[x]*E[y], ... terms
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cxx -= mu.x*mu.x; cxy -= mu.x*mu.y; cxz -= mu.x*mu.z;
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cyy -= mu.y*mu.y; cyz -= mu.y*mu.z; czz -= mu.z*mu.z;
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// now build the covariance matrix
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C(0,0)=cxx; C(0,1)=cxy; C(0,2)=cxz;
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C(1,0)=cxy; C(1,1)=cyy; C(1,2)=cyz;
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2018-06-16 02:26:58 +00:00
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C(2,0)=cxz; C(2,1)=cyz; C(2,2)=czz;
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// set the obb parameters from the covariance matrix
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return BuildFromCovarianceMatrix(C, mesh, index);
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}
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template <typename Node>
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static void MakeLeaf(const ColMesh& mesh, const std::vector<int>& index, Node& n)
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{
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n.left.reset();
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n.right.reset();
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n.isLeaf = true;
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n.leafData = std::make_unique<typename Node::LeafData>();
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2017-10-22 06:11:22 +00:00
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n.leafData->triangleIndexCount = atUint32(index.size());
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n.leafData->triangleIndices.reserve(n.leafData->triangleIndexCount);
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2017-10-17 05:51:53 +00:00
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for (int i : index)
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n.leafData->triangleIndices.push_back(i);
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2017-10-17 05:51:53 +00:00
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}
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template <typename Node>
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static std::unique_ptr<Node> RecursiveMakeNode(const ColMesh& mesh, const std::vector<int>& index)
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{
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// calculate root OBB
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FittedOBB obb = FitOBB(mesh, index);
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// make results row-major and also invert the rotation basis
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obb.xf.basis.transpose();
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std::unique_ptr<Node> n = std::make_unique<Node>();
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for (int i = 0; i < 3; ++i)
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{
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n->xf[i] = zeus::CVector4f{obb.xf.basis[i]};
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n->xf[i].vec[3] = obb.xf.origin[i];
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}
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n->halfExtent = obb.he;
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// terminate branch when volume < 1.0
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if (obb.he[0] * obb.he[1] * obb.he[2] < 1.f)
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{
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MakeLeaf(mesh, index, *n);
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return n;
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}
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n->isLeaf = false;
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std::vector<int> indexNeg[3];
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std::vector<int> indexPos[3];
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for (int c = 0; c < 3; ++c)
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{
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// subdivide negative side
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indexNeg[c].reserve(index.size());
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for (int i : index)
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{
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std::unordered_set<uint32_t> verts = GetTriangleVerts(mesh, i);
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for (uint32_t vtx : verts)
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{
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zeus::CVector3f v = mesh.verts[vtx].val;
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v = obb.xf.basis * (v - obb.xf.origin);
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if (v[c] < 0.f)
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{
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indexNeg[c].push_back(i);
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break;
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}
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}
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}
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// subdivide positive side
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indexPos[c].reserve(index.size());
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for (int i : index)
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{
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std::unordered_set<uint32_t> verts = GetTriangleVerts(mesh, i);
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for (uint32_t vtx : verts)
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{
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zeus::CVector3f v = mesh.verts[vtx].val;
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v = obb.xf.basis * (v - obb.xf.origin);
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if (v[c] >= 0.f)
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{
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indexPos[c].push_back(i);
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break;
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}
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}
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}
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}
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size_t idxMin = index.size();
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int minComp = -1;
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for (int c = 0; c < 3; ++c)
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{
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size_t test = std::max(indexNeg[c].size(), indexPos[c].size());
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if (test < idxMin && test < index.size() * 3 / 4)
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{
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minComp = c;
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idxMin = test;
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}
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}
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if (minComp == -1)
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{
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MakeLeaf(mesh, index, *n);
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return n;
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}
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n->left = RecursiveMakeNode<Node>(mesh, indexNeg[minComp]);
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n->right = RecursiveMakeNode<Node>(mesh, indexPos[minComp]);
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return n;
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}
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template <typename Node>
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std::unique_ptr<Node> OBBTreeBuilder::buildCol(const ColMesh& mesh)
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{
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std::vector<int> root = MakeRootTriangleIndex(mesh);
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return RecursiveMakeNode<Node>(mesh, root);
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}
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template std::unique_ptr<DNAMP1::DCLN::Collision::Node>
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OBBTreeBuilder::buildCol<DNAMP1::DCLN::Collision::Node>(const ColMesh& mesh);
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}
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