metaforce/Runtime/Character/CCharLayoutInfo.hpp

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#pragma once
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#include "CFactoryMgr.hpp"
#include "IOStreams.hpp"
#include "CSegIdList.hpp"
#include "CSegId.hpp"
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#include "TSegIdMap.hpp"
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namespace urde
{
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class CCharLayoutNode
{
public:
struct Bone
{
CSegId x0_parentId;
zeus::CVector3f x4_origin;
std::vector<CSegId> x10_children;
void read(CInputStream& in);
};
private:
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TSegIdMap<Bone> x0_boneMap;
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public:
CCharLayoutNode(CInputStream& in);
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const TSegIdMap<Bone>& GetBoneMap() const {return x0_boneMap;}
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};
class CCharLayoutInfo
{
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std::shared_ptr<CCharLayoutNode> x0_node;
CSegIdList x8_segIdList;
std::map<std::string, CSegId> x18_segIdMap;
public:
CCharLayoutInfo(CInputStream& in);
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const std::shared_ptr<CCharLayoutNode>& GetRootNode() const {return x0_node;}
const CSegIdList& GetSegIdList() const {return x8_segIdList;}
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zeus::CVector3f GetFromParentUnrotated(const CSegId& id) const;
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zeus::CVector3f GetFromRootUnrotated(const CSegId& id) const;
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CSegId GetSegIdFromString(std::string_view name) const;
};
CFactoryFnReturn FCharLayoutInfo(const SObjectTag&, CInputStream&, const CVParamTransfer&,
CObjectReference* selfRef);
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}