metaforce/Runtime/Character/CMetaAnimPhaseBlend.hpp

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#pragma once
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#include "IMetaAnim.hpp"
#include "IOStreams.hpp"
namespace urde
{
class CMetaAnimPhaseBlend : public IMetaAnim
{
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std::shared_ptr<IMetaAnim> x4_animA;
std::shared_ptr<IMetaAnim> x8_animB;
float xc_blend;
bool x10_;
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public:
CMetaAnimPhaseBlend(CInputStream& in);
EMetaAnimType GetType() const {return EMetaAnimType::PhaseBlend;}
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const;
};
}