metaforce/Runtime/Character/CMetaAnimPlay.hpp

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#pragma once
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#include "IMetaAnim.hpp"
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#include "CPrimitive.hpp"
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#include "IOStreams.hpp"
namespace urde
{
class CMetaAnimPlay : public IMetaAnim
{
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CPrimitive x4_primitive;
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CCharAnimTime x1c_startTime;
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public:
CMetaAnimPlay(CInputStream& in);
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EMetaAnimType GetType() const {return EMetaAnimType::Play;}
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const;
};
}