metaforce/Runtime/World/CExplosion.cpp

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#include "CExplosion.hpp"
#include "CStateManager.hpp"
#include "CGameLight.hpp"
#include "TCastTo.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp"
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namespace urde
{
CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
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const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
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u32 flags, const zeus::CVector3f& scale, const zeus::CColor& color)
: CEffect(uid, info, active, name, xf)
{
xe8_particleGen = std::make_unique<CElementGen>(particle, CElementGen::EModelOrientationType::Normal,
flags & 0x2 ? CElementGen::EOptionalSystemFlags::Two :
CElementGen::EOptionalSystemFlags::One);
xf0_particleDesc = particle.GetObj();
xf4_24_renderThermalHot = flags & 0x4;
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xf4_25_ = true;
xf4_26_renderXray = flags & 0x8;
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xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
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xe8_particleGen->SetGlobalTranslation(xf.origin);
xe8_particleGen->SetOrientation(xf.getRotation());
xe8_particleGen->SetGlobalScale(scale);
xe8_particleGen->SetModulationColor(color);
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}
CExplosion::CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active,
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
u32 flags, const zeus::CVector3f& scale, const zeus::CColor& color)
: CEffect(uid, info, active, name, xf)
{
xe8_particleGen = std::make_unique<CParticleElectric>(electric);
xf0_electricDesc = electric.GetObj();
xf4_24_renderThermalHot = flags & 0x4;
xf4_25_ = true;
xf4_26_renderXray = flags & 0x8;
xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
xe8_particleGen->SetGlobalTranslation(xf.origin);
xe8_particleGen->SetOrientation(xf.getRotation());
xe8_particleGen->SetGlobalScale(scale);
xe8_particleGen->SetModulationColor(color);
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}
void CExplosion::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CExplosion::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::Deleted)
{
if (xec_explosionLight != kInvalidUniqueId)
mgr.FreeScriptObject(xec_explosionLight);
}
else if (msg == EScriptObjectMessage::Registered)
{
if (xe8_particleGen->SystemHasLight())
{
xec_explosionLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(xec_explosionLight, GetAreaIdAlways(), true, "ExplodePLight_" + x10_name, x34_transform,
GetUniqueId(), xe8_particleGen->GetLight(), 1, /*xf0_particleDesc*/ 0, 0.f));
}
}
CActor::AcceptScriptMsg(msg, sender, mgr);
if (xec_explosionLight != kInvalidUniqueId)
mgr.SendScriptMsgAlways(sender, xec_explosionLight, msg);
}
void CExplosion::Think(float dt, CStateManager& mgr)
{
if (xe4_28_transformDirty)
{
xe8_particleGen->SetGlobalTranslation(GetTranslation());
xe8_particleGen->SetGlobalOrientation(GetTransform().getRotation());
xe4_28_transformDirty = false;
}
xe8_particleGen->Update(dt);
if (xec_explosionLight != kInvalidUniqueId)
{
TCastToPtr<CGameLight> light = mgr.ObjectById(xec_explosionLight);
if (light && x30_24_active)
light->SetLight(xe8_particleGen->GetLight());
}
xf8_time += dt;
if (xf8_time > 15.f || xe8_particleGen->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
void CExplosion::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
CActor::PreRender(mgr, frustum);
xe4_30_outOfFrustum = !xf4_25_ || !frustum.aabbFrustumTest(x9c_renderBounds);
}
void CExplosion::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
{
if (xe4_30_outOfFrustum)
return;
if (!(xf4_24_renderThermalHot && mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot)
&& !(xf4_26_renderXray && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay))
{
g_Renderer->AddParticleGen(*xe8_particleGen.get());
return;
}
EnsureRendered(mgr);
}
void CExplosion::Render(const CStateManager& mgr) const
{
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && xf4_24_renderThermalHot)
{
CElementGen::SetSubtractBlend(true);
CBooModel::SetRenderModelBlack(true);
xe8_particleGen->Render();
CBooModel::SetRenderModelBlack(false);
CElementGen::SetSubtractBlend(false);
return;
}
CElementGen::SetSubtractBlend(xf4_24_renderThermalHot);
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 74.f, zeus::CColor::skBlack);
xe8_particleGen->Render();
mgr.SetupFogForArea(GetAreaIdAlways());
CElementGen::SetSubtractBlend(false);
}
bool CExplosion::CanRenderUnsorted(const CStateManager &) const
{
return false;
}
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}