metaforce/Runtime/Weapon/CElectricBeamProjectile.cpp

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#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce {
CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,
const SElectricBeamInfo& elec, const zeus::CTransform& xf,
EMaterialTypes matTypes, const CDamageInfo& dInfo, TUniqueId uid,
TAreaId areaId, TUniqueId owner, EProjectileAttrib attribs)
: CBeamProjectile(wDesc, "ElectricBeamProjectile"sv, wType, xf, u32(elec.x8_maxLength), elec.xc_radius,
elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner, attribs, false)
, x468_electric(std::make_unique<CParticleElectric>(elec.x0_electricDescription))
, x46c_genDescription(g_SimplePool->GetObj({SBIG('PART'), elec.x14_particleId}))
, x478_elementGen(std::make_unique<CElementGen>(x46c_genDescription))
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, x47c_fadeSpeed(elec.x18_fadeSpeed)
, x488_damageInterval(elec.x1c_damageInterval) {
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
}
void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
CauseDamage(true);
} else if (msg == EScriptObjectMessage::Deleted) {
DeleteProjectileLight(mgr);
}
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
}
void CElectricBeamProjectile::PreRender(CStateManager&, const zeus::CFrustum&) {
if (!GetActive())
return;
g_Renderer->AddParticleGen(*x478_elementGen);
g_Renderer->AddParticleGen(*x468_electric);
}
void CElectricBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
if (!GetActive())
return;
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if (x484_damageTimer <= 0.f)
CauseDamage(true);
if (GetDamageType() == EDamageType::Actor) {
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x484_damageTimer = x488_damageInterval;
CauseDamage(false);
}
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x484_damageTimer -= dt;
if (zeus::close_enough(x47c_fadeSpeed, 0.f)) {
x480_intensity = 1.f;
} else {
float fVar1 = x48c_ ? 1.f : -1.f;
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x480_intensity = std::min(1.f, dt * (fVar1 / x47c_fadeSpeed) + x480_intensity);
if (x480_intensity < 0.f) {
ResetBeam(mgr, true);
}
}
CBeamProjectile::UpdateFx(xf, dt, mgr);
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x478_elementGen->SetModulationColor(zeus::CColor::lerp(zeus::skBlack, zeus::skWhite, x480_intensity));
bool hasDamage = GetDamageType() != EDamageType::None;
if (hasDamage) {
x478_elementGen->SetGlobalOrientation(zeus::lookAt(zeus::skZero3f, GetSurfaceNormal(), zeus::skUp));
x478_elementGen->SetGlobalTranslation(GetCurrentPos() + (0.001f * GetSurfaceNormal()));
}
x478_elementGen->SetParticleEmission(hasDamage);
x478_elementGen->Update(dt);
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x468_electric->SetModulationColor(zeus::CColor::lerp(zeus::skBlack, zeus::skWhite, x480_intensity));
x468_electric->SetParticleEmission(true);
zeus::CVector3f dist = GetCurrentPos() - GetBeamTransform().origin;
if (dist.canBeNormalized()) {
dist.normalize();
}
x468_electric->SetOverrideIPos(GetBeamTransform().origin);
x468_electric->SetOverrideIVel(dist);
x468_electric->SetOverrideFPos(GetCurrentPos());
x468_electric->SetOverrideFVel(-dist);
x468_electric->Update(dt);
}
void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b) {
if (b) {
SetActive(false);
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
CBeamProjectile::ResetBeam(mgr, true);
} else {
x48c_ = false;
}
}
void CElectricBeamProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) {
x48c_ = true;
SetActive(true);
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x480_intensity = 0.f;
}
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} // namespace metaforce