2016-09-17 06:40:45 +00:00
|
|
|
#ifndef __URDE_IMAIN_HPP__
|
|
|
|
#define __URDE_IMAIN_HPP__
|
|
|
|
#include <boo/boo.hpp>
|
|
|
|
#include <boo/graphicsdev/GL.hpp>
|
|
|
|
#include <boo/audiodev/IAudioVoiceEngine.hpp>
|
|
|
|
#include <hecl/Runtime.hpp>
|
|
|
|
#include <amuse/amuse.hpp>
|
|
|
|
#include "RetroTypes.hpp"
|
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
class CStopWatch;
|
|
|
|
enum class EGameplayResult
|
|
|
|
{
|
|
|
|
None,
|
|
|
|
Win,
|
|
|
|
Lose,
|
|
|
|
Playing
|
|
|
|
};
|
|
|
|
|
2017-01-17 01:23:19 +00:00
|
|
|
enum class EFlowState
|
|
|
|
{
|
2017-03-30 22:36:18 +00:00
|
|
|
None,
|
|
|
|
WinBad,
|
|
|
|
WinGood,
|
|
|
|
WinBest,
|
|
|
|
LoseGame,
|
|
|
|
Default,
|
|
|
|
StateSetter,
|
2017-01-17 01:23:19 +00:00
|
|
|
};
|
|
|
|
|
2016-09-17 06:40:45 +00:00
|
|
|
class IMain
|
|
|
|
{
|
|
|
|
public:
|
2017-01-17 01:23:19 +00:00
|
|
|
virtual ~IMain() = default;
|
2016-09-17 06:40:45 +00:00
|
|
|
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
|
2017-02-09 09:23:17 +00:00
|
|
|
boo::IWindow* window,
|
|
|
|
boo::IAudioVoiceEngine* voiceEngine,
|
|
|
|
amuse::IBackendVoiceAllocator& backend)=0;
|
2016-09-17 06:40:45 +00:00
|
|
|
virtual void Draw()=0;
|
|
|
|
virtual bool Proc()=0;
|
|
|
|
virtual void Shutdown()=0;
|
2017-02-09 09:23:17 +00:00
|
|
|
virtual boo::IWindow* GetMainWindow() const=0;
|
2017-08-08 22:12:14 +00:00
|
|
|
virtual void SetFlowState(EFlowState) = 0;
|
2016-09-17 06:40:45 +00:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // __URDE_IMAIN_HPP__
|