metaforce/Runtime/Weapon/CIceBeam.cpp

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#include "CIceBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
{
x21c_iceSmoke = g_SimplePool->GetObj("IceSmoke");
x228_ice2nd1 = g_SimplePool->GetObj("Ice2nd_1");
x234_ice2nd2 = g_SimplePool->GetObj("Ice2nd_2");
x248_24 = false;
x248_25 = false;
}
}