2016-08-14 21:11:44 +00:00
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#ifndef __URDE_CPHAZONBEAM_HPP__
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#define __URDE_CPHAZONBEAM_HPP__
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#include "CGunWeapon.hpp"
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namespace urde
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{
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class CPhazonBeam : public CGunWeapon
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{
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2017-08-22 03:20:22 +00:00
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TCachedToken<CModel> x21c_phazonVeins;
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TCachedToken<CGenDescription> x228_phazon2nd1;
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u32 x234_ = 0;
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zeus::CAABox x238_;
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zeus::CAABox x250_;
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float x268_ = 0.f;
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float x26c_ = 0.f;
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float x270_ = 1.f;
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bool x274_24 : 1;
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bool x274_25 : 1;
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bool x274_26 : 1;
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bool x274_27 : 1;
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float x278_ = 1.f / 3.f;
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public:
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CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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2017-08-25 06:18:09 +00:00
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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bool IsFiring() const { return x278_ < 1.f / 6.f; }
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void SetX274_25(bool b) { x274_25 = b; }
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void SetX274_26(bool b) { x274_26 = b; }
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2016-08-14 21:11:44 +00:00
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};
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}
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#endif // __URDE_CPHAZONBEAM_HPP__
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