2016-08-14 21:11:44 +00:00
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#ifndef __URDE_CPOWERBEAM_HPP__
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#define __URDE_CPOWERBEAM_HPP__
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#include "CGunWeapon.hpp"
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namespace urde
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{
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class CPowerBeam : public CGunWeapon
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{
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2017-08-22 03:20:22 +00:00
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TCachedToken<CGenDescription> x21c_shotSmoke;
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TCachedToken<CGenDescription> x228_power2nd1;
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u32 x234_ = 0;
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float x23c_ = 0.f;
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u32 x240_ = 0;
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bool x244_24 : 1;
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bool x244_25 : 1;
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2016-12-10 02:35:20 +00:00
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public:
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2017-08-22 03:20:22 +00:00
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CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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2016-08-14 21:11:44 +00:00
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};
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}
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#endif // __URDE_CPOWERBEAM_HPP__
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