metaforce/Runtime/Weapon/CPowerBeam.hpp

26 lines
555 B
C++
Raw Normal View History

#ifndef __URDE_CPOWERBEAM_HPP__
#define __URDE_CPOWERBEAM_HPP__
#include "CGunWeapon.hpp"
namespace urde
{
class CPowerBeam : public CGunWeapon
{
TCachedToken<CGenDescription> x21c_shotSmoke;
TCachedToken<CGenDescription> x228_power2nd1;
u32 x234_ = 0;
float x23c_ = 0.f;
u32 x240_ = 0;
bool x244_24 : 1;
bool x244_25 : 1;
public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}
#endif // __URDE_CPOWERBEAM_HPP__