metaforce/Runtime/Weapon/CWaveBeam.cpp

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#include "CWaveBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CWaveBeam::CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
{
x21c_waveBeam = g_SimplePool->GetObj("WaveBeam");
x228_wave2nd1 = g_SimplePool->GetObj("Wave2nd_1");
x234_wave2nd2 = g_SimplePool->GetObj("Wave2nd_2");
x240_wave2nd3 = g_SimplePool->GetObj("Wave2nd_3");
x258_24 = false;
x258_25 = false;
}
}