metaforce/Runtime/World/CDamageInfo.hpp

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#ifndef __URDE_CDAMAGEINFO_HPP__
#define __URDE_CDAMAGEINFO_HPP__
#include "RetroTypes.hpp"
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#include "Weapon/CWeaponMgr.hpp"
#include "Weapon/CWeaponMode.hpp"
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namespace DataSpec
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{
struct SShotParam;
}
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namespace urde
{
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class CDamageVulnerability;
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class CDamageInfo
{
CWeaponMode x0_weaponMode;
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float x8_damage;
float xc_radiusDamage;
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float x10_radius;
float x14_knockback;
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bool x18_noImmunity = false;
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public:
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CDamageInfo() = default;
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CDamageInfo(CInputStream& in)
{
in.readUint32Big();
x0_weaponMode = CWeaponMode(EWeaponType(in.readUint32Big()));
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x8_damage = in.readFloatBig();
xc_radiusDamage = x8_damage;
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x10_radius = in.readFloatBig();
x14_knockback = in.readFloatBig();
}
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CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback)
{
}
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CDamageInfo(const CDamageInfo& other) = default;
CDamageInfo(const DataSpec::SShotParam& other);
CDamageInfo& operator=(const DataSpec::SShotParam& other);
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const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
float GetRadius() const { return x10_radius; }
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
float GetDamage() const { return x8_damage; }
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float GetDamage(const CDamageVulnerability& dVuln) const;
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float GetRadiusDamage() const { return xc_radiusDamage; }
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float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
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bool NoImmunity() const { return x18_noImmunity; }
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};
}
#endif // __URDE_CDAMAGEINFO_HPP__