metaforce/Runtime/Particle/CCollisionResponseData.hpp

78 lines
3.2 KiB
C++
Raw Normal View History

2016-04-13 06:07:23 +00:00
#ifndef __URDE_CCOLLISIONRESPONSEDATA_HPP__
#define __URDE_CCOLLISIONRESPONSEDATA_HPP__
#include "RetroTypes.hpp"
#include "Collision/CMaterialList.hpp"
2016-03-31 00:38:03 +00:00
#include "CFactoryMgr.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
#include "IOStreams.hpp"
2016-03-04 23:04:53 +00:00
namespace urde
{
class CSimplePool;
2016-02-16 07:01:55 +00:00
class CGenDescription;
class CDecalDescription;
enum class EWeaponCollisionResponseTypes
{
None, Default, Unknown2, Metal,
Grass, Ice, Goo, Wood,
Water, Mud, Lava, Sand,
Unknown12,Unknown13,Unknown14,Unknown15,
EnemyNormal,EnemySpecial,EnemyShielded,Unknown19,
Unknown20,Unknown21,Unknown22,Unknown23,
Unknown24,Unknown25,Unknown26,Unknown27,
Unknown28,Unknown29,Unknown30,Unknown31,
Unknown32,Unknown33,Unknown34,Unknown35,
Unknown36,Unknown37,Unknown38,Unknown39,
Unknown40,Unknown41,Unknown42,Unknown43,
Unknown44,Unknown45,Unknown46,Unknown47,
Unknown48,Unknown49,Unknown50,Unknown51,
Unknown52,Unknown53,Unknown54,Unknown55,
Unknown56,Unknown57,Unknown58,Unknown59,
Unknown60,Unknown61,Unknown62,Unknown63,
Unknown64,Unknown65,Unknown66,Unknown67,
Unknown68,Unknown69,Unknown70,Unknown71,
Unknown72,Unknown73,Unknown74,Unknown75,
Unknown76,Unknown77,Unknown78,Unknown79,
Unknown80,Unknown81,Unknown82,Unknown83,
Unknown84,Unknown85,Unknown86,Unknown87,
Unknown88,Unknown89,Unknown90,Unknown91,
Unknown92,Unknown93
2016-02-16 07:01:55 +00:00
};
class CCollisionResponseData
{
static const EWeaponCollisionResponseTypes skWorldMaterialTable[32];
static const s32 kInvalidSFX;
std::vector<rstl::optional_object<TLockedToken<CGenDescription>>> x0_generators;
std::vector<s32> x10_sfx;
std::vector<rstl::optional_object<TLockedToken<CDecalDescription>>> x20_decals;
2016-02-16 07:01:55 +00:00
float x30_RNGE;
float x34_FOFF;
void AddParticleSystemToResponse(EWeaponCollisionResponseTypes type, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddDecalToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddSoundFXToResponse(FourCC clsId, CInputStream& in);
bool CheckAndAddParticleSystemToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
public:
CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
const rstl::optional_object<TLockedToken<CGenDescription>>& GetParticleDescription(EWeaponCollisionResponseTypes) const;
const rstl::optional_object<TLockedToken<CDecalDescription>>& GetDecalDescription(EWeaponCollisionResponseTypes type) const;
s32 GetSoundEffectId(EWeaponCollisionResponseTypes) const;
EWeaponCollisionResponseTypes GetWorldCollisionResponseType(s32);
static bool ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes);
static bool ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes);
static bool ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes);
float GetAudibleRange() const { return x30_RNGE; }
float GetAudibleFallOff() const { return x34_FOFF; }
static FourCC UncookedResType();
};
2016-03-31 00:38:03 +00:00
CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms);
}
2016-04-13 06:07:23 +00:00
#endif // __URDE_CCOLLISIONRESPONSEDATA_HPP__