metaforce/Runtime/World/CScriptPlayerActor.cpp

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#include "World/CScriptPlayerActor.hpp"
#include "World/CActorParameters.hpp"
#include "World/CLightParameters.hpp"
namespace urde
{
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CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParams, bool loop, bool active, u32 w1, u32 w2)
: CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, list, hInfo, dVuln, aParams, loop, active,
0, 1.f, false, false, false, false)
, x2e8_(animRes)
, x304_(w2)
, x350_(w1)
{
x354_24_ = b1;
x354_29_ = true;
x354_30_ = true;
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::Player);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
SetActorLights(aParams.GetLightParameters().MakeActorLights());
}
void CScriptPlayerActor::Think(float, CStateManager&)
{
}
void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
}
void CScriptPlayerActor::SetActive(bool active)
{
CActor::SetActive(active);
xe7_29_ = true;
}
void CScriptPlayerActor::PreRender(CStateManager&, const zeus::CFrustum&)
{
}
void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const
{
}
void CScriptPlayerActor::Render(const CStateManager& mgr) const
{
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}
void CScriptPlayerActor::TouchModels()
{
}
}