metaforce/Runtime/Character/IMetaAnim.cpp

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#include "IMetaAnim.hpp"
#include "CCharAnimTime.hpp"
#include "IAnimReader.hpp"
#include "CBoolPOINode.hpp"
namespace urde
{
std::shared_ptr<CAnimTreeNode>
IMetaAnim::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
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return {};
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}
void IMetaAnim::AdvanceAnim(IAnimReader& anim, const CCharAnimTime& dt)
{
CCharAnimTime remDt = dt;
while (remDt > CCharAnimTime())
{
SAdvancementResults res = anim.VAdvanceView(remDt);
remDt = res.x0_remTime;
}
}
CCharAnimTime IMetaAnim::GetTime(const CPreAdvanceIndicator& ind, const IAnimReader& anim)
{
if (ind.IsTime())
return ind.GetTime();
CBoolPOINode nodes[64];
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CCharAnimTime rem = anim.VGetTimeRemaining();
u32 count = anim.VGetBoolPOIList(rem, nodes, 64, 0, 0);
const char* cmpStr = ind.GetString();
for (u32 i=0 ; i<count ; ++i)
{
CBoolPOINode& node = nodes[i];
if (node.GetName().compare(cmpStr) || !node.GetValue())
continue;
return node.GetTime();
}
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return {};
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}
}