metaforce/Runtime/World/CSnakeWeedSwarm.hpp

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#pragma once
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#include "World/CActor.hpp"
#include "Collision/CCollisionSurface.hpp"
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namespace urde {
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class CAnimationParameters;
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class CSnakeWeedSwarm : public CActor {
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public:
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CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
const CAnimationParameters&, const CActorParameters&, float, float, float, float, float, float, float,
float, float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, u32, u32,
u32, float);
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void Accept(IVisitor&) override;
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
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};
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} // namespace urde