metaforce/Runtime/Collision/CCollisionInfoList.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Collision/CCollisionInfo.hpp"
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namespace urde {
class CCollisionInfoList {
rstl::reserved_vector<CCollisionInfo, 32> x0_list;
public:
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CCollisionInfoList() = default;
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zeus::CVector3f GetAverageLeftNormal() const {
zeus::CVector3f ret;
for (const auto& inf : x0_list) {
ret += inf.GetNormalLeft();
}
return ret / x0_list.size();
}
zeus::CVector3f GetAveragePoint() const {
zeus::CVector3f ret;
for (const auto& inf : x0_list) {
ret += inf.GetPoint();
}
return ret / x0_list.size();
}
CMaterialList GetUnionOfAllLeftMaterials() const {
CMaterialList list;
for (const auto& inf : x0_list) {
list.Union(inf.GetMaterialLeft());
}
return list;
}
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size_t GetCount() const { return x0_list.size(); }
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void Swap(s32 idx) {
if (idx >= x0_list.size())
return;
x0_list[idx].Swap();
}
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void Add(const CCollisionInfo& info, bool swap) {
if (x0_list.size() == 32)
return;
if (!swap)
x0_list.push_back(info);
else
x0_list.push_back(info.GetSwapped());
}
void Clear() { x0_list.clear(); }
const CCollisionInfo& Front() const { return x0_list.front(); }
const CCollisionInfo& GetItem(int i) const { return x0_list[i]; }
rstl::reserved_vector<CCollisionInfo, 32>::iterator end() { return x0_list.end(); }
rstl::reserved_vector<CCollisionInfo, 32>::const_iterator end() const { return x0_list.end(); }
rstl::reserved_vector<CCollisionInfo, 32>::iterator begin() { return x0_list.begin(); }
rstl::reserved_vector<CCollisionInfo, 32>::const_iterator begin() const { return x0_list.begin(); }
};
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} // namespace urde