2017-03-24 05:30:16 +00:00
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#ifndef __URDE_CINTERPOLATIONCAMERA_HPP__
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#define __URDE_CINTERPOLATIONCAMERA_HPP__
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#include "CGameCamera.hpp"
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namespace urde
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{
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class CInterpolationCamera : public CGameCamera
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{
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public:
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CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Render(const CStateManager&) const;
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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void Think(float, CStateManager &);
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2017-10-16 05:26:50 +00:00
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void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos,
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2017-10-06 07:29:56 +00:00
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float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr);
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2017-03-24 05:30:16 +00:00
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};
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}
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#endif // __URDE_CINTERPOLATIONCAMERA_HPP__
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