metaforce/Runtime/World/IGameArea.hpp

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#pragma once
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#include <memory>
#include <utility>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CEntity;
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class IGameArea {
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public:
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class Dock {
public:
struct SDockReference {
u32 x0_area = 0;
s16 x4_dock = 0;
bool x6_loadOther = false;
SDockReference() = default;
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};
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private:
u32 x0_referenceCount = 0;
std::vector<SDockReference> x4_dockReferences;
rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
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bool x48_isReferenced = false;
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public:
const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const { return x14_planeVertices; }
u32 GetReferenceCount() const { return x0_referenceCount; }
const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; }
Dock(CInputStream& in, const zeus::CTransform& xf);
TAreaId GetConnectedAreaId(s32 other) const;
s16 GetOtherDockNumber(s32 other) const;
bool GetShouldLoadOther(s32 other) const;
void SetShouldLoadOther(s32 other, bool should);
bool ShouldLoadOtherArea(s32 other) const;
zeus::CVector3f GetPoint(s32 idx) const;
bool IsReferenced() const { return x48_isReferenced; }
void SetReferenceCount(s32 v) {
x0_referenceCount = v;
x48_isReferenced = true;
}
};
virtual std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const = 0;
virtual TAreaId IGetAreaId() const = 0;
virtual CAssetId IGetAreaAssetId() const = 0;
virtual bool IIsActive() const = 0;
virtual TAreaId IGetAttachedAreaId(int) const = 0;
virtual u32 IGetNumAttachedAreas() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual const zeus::CTransform& IGetTM() const = 0;
};
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enum class EChain { Invalid = -1, ToDeallocate, Deallocated, Loading, Alive, AliveJudgement };
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} // namespace urde