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Basic CGameAllocator implementation (WIP)
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34
Runtime/CGameAllocator.hpp
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34
Runtime/CGameAllocator.hpp
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#ifndef __URDE_CGAMEALLOCATOR_HPP__
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#define __URDE_CGAMEALLOCATOR_HPP__
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#include "RetroTypes.hpp"
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namespace urde
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{
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class CGameAllocator
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{
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struct SAllocationDescription
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{
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std::unique_ptr<u8[]> memptr;
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size_t allocSize = 0;
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ptrdiff_t freeOffset = 0;
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};
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struct SChunkDescription
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{
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u32 magic = 0xE8E8E8E8;
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SAllocationDescription* parent;
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size_t len = 0;
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u32 sentinal = 0xEFEFEFEF;
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};
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static std::vector<SAllocationDescription> m_allocations;
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public:
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static u8* Alloc(size_t len);
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static void Free(u8* ptr);
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};
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}
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#endif
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