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Basic CGameAllocator implementation (WIP)
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@@ -1,4 +1,5 @@
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#include "CExplosion.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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@@ -22,4 +23,8 @@ CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId
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xe8_particleGen->SetModulationColor(color);
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}
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void CExplosion::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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}
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