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Basic CGameAllocator implementation (WIP)
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@@ -22,6 +22,8 @@ public:
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CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
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const CEntityInfo& info, const std::string& name, const zeus::CTransform& xf,
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u32, const zeus::CVector3f& scale, const zeus::CColor& color);
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void Accept(IVisitor&);
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};
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}
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