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Basic CGameAllocator implementation (WIP)
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@@ -28,6 +28,8 @@ public:
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bool GetNeedsSky() const { return x34_24_showSkybox; }
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bool GetNeedsEnvFx() const { return x38_envFx != EEnvFxType::None; }
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CAssetId GetSkyModel() const { return x4c_skybox; }
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EEnvFxType GetEnvFxType() const { return x38_envFx; }
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float GetEnvFxDensity() const { return x3c_envFxDensity; }
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float GetThermalHeat() const { return x40_thermalHeat; }
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float GetXRayFogDistance() const { return x44_xrayFogDistance; }
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