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Basic CGameAllocator implementation (WIP)
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@@ -1,19 +1,120 @@
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#include "CScriptPickup.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "GameGlobalObjects.hpp"
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#include "MP1/CArtifactDoll.hpp"
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#include "CExplosion.hpp"
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#include "CSimplePool.hpp"
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#include "TCastTo.hpp"
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#include "CPlayer.hpp"
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#include "CGameState.hpp"
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#include "CGameOptions.hpp"
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#include "MP1/CSamusHud.hpp"
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#include "GuiSys/CStringTable.hpp"
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namespace urde
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{
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CScriptPickup::CScriptPickup(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& aParams,
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const zeus::CAABox& aabb, s32, s32, s32, s32, float, float, float, float, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), CMaterialList(), aabb, SMoverData(1.f), aParams,
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0.3f, 0.1f)
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const zeus::CAABox& aabb, CPlayerState::EItemType itemType, s32 amount, s32 capacity,
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CAssetId explosionEffect, float possibility, float f2, float f3, float f4, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), CMaterialList(), aabb, SMoverData(1.f), aParams, 0.3f,
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0.1f)
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, x258_itemType(itemType)
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, x25c_amount(amount)
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, x260_capacity(capacity)
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, x264_possibility(possibility)
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, x268_(f3)
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, x26c_(f2)
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, x278_(f4)
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, x28c_24_(false)
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, x28c_25_(false)
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, x28c_26_(false)
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{
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if (explosionEffect.IsValid())
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x27c_explosionDesc = g_SimplePool->GetObj({SBIG('PART'), explosionEffect});
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if (x64_modelData && x64_modelData->AnimationData())
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x64_modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(0, -1, 1.f, true), false);
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if (x278_ != 0.f)
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{
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xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor(1.f, 1.f, 1.f, 0.f));
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xb4_drawFlags.x2_flags &= 0xFFFC;
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xb4_drawFlags.x2_flags |= 1;
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}
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}
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void CScriptPickup::Accept(IVisitor& visitor)
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void CScriptPickup::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptPickup::Think(float dt, CStateManager& mgr)
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{
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visitor.Visit(this);
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if (!GetActive())
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return;
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if (x278_ >= 0.f)
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{
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CPhysicsActor::Stop();
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x278_ -= dt;
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}
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else
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{
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x270_ += dt;
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if (x28c_25_)
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{
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}
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}
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}
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void CScriptPickup::Touch(CActor& act, CStateManager& mgr)
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{
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if (GetActive() && x278_ < 0.f && TCastToPtr<CPlayer>(act))
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{
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if (x258_itemType >= CPlayerState::EItemType::Truth && x258_itemType <= CPlayerState::EItemType::Newborn)
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{
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CAssetId id = MP1::CArtifactDoll::GetArtifactHeadScanFromItemType(x258_itemType);
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if (id.IsValid())
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mgr.GetPlayerState()->SetScanTime(id, 0.5f);
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}
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if (x27c_explosionDesc)
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{
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::Thermal)
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{
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mgr.AddObject(new CExplosion(
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x27c_explosionDesc, mgr.AllocateUniqueId(), true,
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CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList, kInvalidEditorId),
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"Explosion - Pickup Effect", x34_transform, 0, zeus::CVector3f::skOne, zeus::CColor::skWhite));
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}
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}
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mgr.GetPlayerState()->InitializePowerUp(x258_itemType, x260_capacity);
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mgr.GetPlayerState()->IncrPickup(x258_itemType, x25c_amount);
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mgr.FreeScriptObject(GetUniqueId());
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SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
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if (x260_capacity > 0)
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{
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u32 total = mgr.GetPlayerState()->GetPickupTotal();
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u32 colRate = mgr.GetPlayerState()->CalculateItemCollectionRate();
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if (total == colRate)
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{
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CPersistentOptions& opts = g_GameState->SystemOptions();
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mgr.sub_80043F2C(mgr.GetHUDMessageFrameCount() + 1,
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g_ResFactory->GetResourceIdByName(opts.GetAllItemsCollected() ?
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"STRG_AllPickupsFound_2" :
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"STRG_AllPickupsFound_1")->id, 0.f);
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opts.SetAllItemsCollected(true);
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}
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}
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if (x258_itemType == CPlayerState::EItemType::PowerBombs &&
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g_GameState->SystemOptions().GetShowPowerBombAmmoMessage())
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{
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g_GameState->SystemOptions().IncrementPowerBombAmmoCount();
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MP1::CSamusHud::DisplayHudMemo(g_MainStringTable->GetString(109), {0.5f, true, false, false});
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}
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}
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}
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}
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