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Work on CBabygoth
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@@ -17,7 +17,8 @@ const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
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CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
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EProjectileAttrib attribs, CAssetId assetId1, s16 sId, CAssetId assetId2)
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EProjectileAttrib attribs, CAssetId playerSteamTxtr, s16 playerHitSfx,
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CAssetId playerIceTxtr)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false,
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zeus::CVector3f(1.f), {}, -1, false)
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, x2e8_flameXf(xf)
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@@ -25,9 +26,9 @@ CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::strin
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, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
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, x348_flameGen(new CElementGen(x33c_flameDesc))
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, x34c_flameWarp(176.f - float(flameInfo.GetLength()), xf.origin, bool(flameInfo.GetAttributes() & 0x4))
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, x3f4_playerSteamTxtr(assetId1)
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, x3f8_playerHitSfx(sId)
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, x3fc_playerIceTxtr(assetId2)
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, x3f4_playerSteamTxtr(playerSteamTxtr)
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, x3f8_playerHitSfx(playerHitSfx)
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, x3fc_playerIceTxtr(playerIceTxtr)
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, x400_24_active(false)
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, x400_25_particlesActive(false)
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, x400_26_(!(flameInfo.GetAttributes() & 1))
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