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Work on CBabygoth
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@@ -78,8 +78,10 @@ void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
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if (andPassed && state) {
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x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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x4_state = state;
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#ifndef NDEBUG
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printf("%04X %08X %s - %s %d\n", ai.GetUniqueId().Value(), ai.GetEditorId().id, ai.GetName().data(),
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state->xc_name, int(state - x0_machine->GetStateVector().data()));
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#endif
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x8_time = 0.f;
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x18_24_codeTrigger = false;
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xc_random = mgr.GetActiveRandom()->Float();
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