diff --git a/Runtime/CGameState.cpp b/Runtime/CGameState.cpp index a3c123bdb..d15b41bed 100644 --- a/Runtime/CGameState.cpp +++ b/Runtime/CGameState.cpp @@ -111,6 +111,7 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data) { CPlayerState playerState(stream); ret.x10_energyTanks = playerState.GetItemCapacity(CPlayerState::EItemType::EnergyTanks); + ret.xc_health = playerState.GetHealthInfo().GetHP(); u32 itemPercent; if (origMLVL == 0x158EFE17)