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Implement CScriptSpindleCamera
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@@ -25,7 +25,7 @@ struct PlayerActor : IScriptObject {
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Value<bool> snow;
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Value<bool> solid;
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Value<bool> active;
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PlayerParameters playerParameters;
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PropertyFlags playerParameters;
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Value<atUint32> beamId;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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