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CPhysicsActor fixes, initial clang-format
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@@ -371,7 +371,7 @@ SAdvancementDeltas CAnimData::Advance(float dt, const zeus::CVector3f& scale,
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for (CParticlePOINode& node : g_ParticlePOINodes)
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{
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if (node.GetCharIdx() == -1 || node.GetCharIdx() == x204_charIdx)
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if (node.GetCharacterIndex() == -1 || node.GetCharacterIndex() == x204_charIdx)
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{
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x120_particleDB.StartEffect(node.GetName(), node.GetFlags(), node.GetParticleData(),
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scale, stateMgr, aid, x21c_);
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