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CPhysicsActor fixes, initial clang-format
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@@ -25,13 +25,13 @@ struct CMotionState
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zeus::CVector3f x0_translation;
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zeus::CNUQuaternion xc_orientation;
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zeus::CVector3f x1c_velocity;
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zeus::CAxisAngle x28_angularVelocity;
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zeus::CAxisAngle x28_angularMomentum;
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CMotionState(const zeus::CVector3f& origin, const zeus::CNUQuaternion& orientation,
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const zeus::CVector3f& velocity, const zeus::CAxisAngle& angle)
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: x0_translation(origin)
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, xc_orientation(orientation)
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, x1c_velocity(velocity)
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, x28_angularVelocity(angle)
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, x28_angularMomentum(angle)
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{}
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};
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@@ -124,6 +124,8 @@ public:
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virtual float GetStepDownHeight() const;
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virtual float GetWeight() const;
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void sub_8011A4C(float f);
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float sub_8011A4B8() const;
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void SetPrimitiveOffset(const zeus::CVector2f& offset);
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zeus::CVector3f GetPrimitiveOffset();
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void MoveCollisionPrimitive(const zeus::CVector3f& offset);
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