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Implement CInGameGuiManager::Update()
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@@ -448,6 +448,8 @@ public:
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TUniqueId GetBossId() const { return xf18_bossId; }
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float GetTotalBossEnergy() const { return xf1c_totalBossEnergy; }
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u32 GetBossStringIdx() const { return xf20_bossStringIdx; }
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const SOnScreenTex& GetPendingScreenTex() const { return xef4_pendingScreenTex; }
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void SetViewportScale(const zeus::CVector2f& scale) { xf2c_viewportScale = scale; }
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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