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Implement CInGameGuiManager::Update()
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@@ -11,10 +11,10 @@ class CTargetingManager
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{
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zeus::CQuaternion x0_rot;
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public:
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CTargetingManager(const CStateManager&);
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CTargetingManager(const CStateManager& stateMgr);
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bool CheckLoadComplete();
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void Update(float, const CStateManager&);
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void Draw(const CStateManager&) const;
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void Update(float, const CStateManager& stateMgr);
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void Draw(const CStateManager& stateMgr) const;
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void Touch() const;
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void SetRotation(const zeus::CQuaternion& rot) { x0_rot = rot; }
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};
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