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Implement CInGameGuiManager::Update()

This commit is contained in:
Jack Andersen
2017-05-18 09:27:21 -10:00
parent 1f25becf8e
commit 0459192951
22 changed files with 249 additions and 39 deletions

View File

@@ -11,6 +11,9 @@ namespace MP1
class CPauseScreenBlur
{
u32 x10_ = 0;
u32 x14_ = 0;
float x18_blurAmt = 0.f;
union
{
struct
@@ -25,6 +28,9 @@ public:
bool CheckLoadComplete();
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
bool GetX50_25() const { return x50_25_; }
void Update(float dt, const CStateManager& stateMgr, bool);
float GetBlurAmt() const { return std::fabs(x18_blurAmt); }
bool IsNotTransitioning() const { return x10_ == x14_; }
};
}