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Implement CInGameGuiManager::Update()
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@@ -11,6 +11,9 @@ namespace MP1
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class CPauseScreenBlur
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{
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u32 x10_ = 0;
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u32 x14_ = 0;
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float x18_blurAmt = 0.f;
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union
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{
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struct
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@@ -25,6 +28,9 @@ public:
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bool CheckLoadComplete();
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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bool GetX50_25() const { return x50_25_; }
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void Update(float dt, const CStateManager& stateMgr, bool);
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float GetBlurAmt() const { return std::fabs(x18_blurAmt); }
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bool IsNotTransitioning() const { return x10_ == x14_; }
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};
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}
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