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Implement CInGameGuiManager::Update()
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@@ -10,5 +10,25 @@ CPlayerVisor::CPlayerVisor(CStateManager& stateMgr)
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}
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void CPlayerVisor::Update(float dt, const CStateManager& stateMgr)
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{
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}
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void CPlayerVisor::Touch()
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{
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}
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float CPlayerVisor::GetDesiredViewportScaleX(const CStateManager& stateMgr) const
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{
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return 0.f;
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}
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float CPlayerVisor::GetDesiredViewportScaleY(const CStateManager& stateMgr) const
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{
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return 0.f;
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}
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}
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}
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