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Implement CInGameGuiManager::Update()
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@@ -246,7 +246,7 @@ public:
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CSamusHud(CStateManager& stateMgr);
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~CSamusHud();
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void Update(float dt, const CStateManager& mgr,
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DataSpec::ITweakGui::EHelmetVisMode helmetVis,
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CInGameGuiManager::EHelmetVisMode helmetVis,
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bool hudVis, bool targetingManager);
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void ProcessControllerInput(const CFinalInput& input);
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void UpdateStateTransition(float time, const CStateManager& mgr);
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@@ -254,6 +254,8 @@ public:
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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void RefreshHudOptions();
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void Touch();
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CTargetingManager& GetTargetingManager() { return x8_targetingMgr; }
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const zeus::CVector2f& GetViewportScale() const { return x500_viewportScale; }
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static zeus::CTransform BuildFinalCameraTransform(const zeus::CQuaternion& rot,
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const zeus::CVector3f& pos,
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const zeus::CVector3f& camPos);
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