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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 01:07:43 +00:00
HUD bug fixes
This commit is contained in:
@@ -9,25 +9,25 @@ namespace urde
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{
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CGuiModel::CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag)
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: CGuiWidget(parms), x108_modelId(modelId), x10c_lightMask(lightMask)
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: CGuiWidget(parms), xc8_modelId(modelId), xcc_lightMask(lightMask)
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{
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if (!flag || !modelId.IsValid() ||
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parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two)
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return;
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xf8_model = sp->GetObj({SBIG('CMDL'), modelId});
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xb8_model = sp->GetObj({SBIG('CMDL'), modelId});
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}
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std::vector<CAssetId> CGuiModel::GetModelAssets() const
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{
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return {x108_modelId};
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return {xc8_modelId};
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}
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bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() const
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{
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if (!xf8_model)
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if (!xb8_model)
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return true;
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const CModel* model = xf8_model.GetObj();
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const CModel* model = xb8_model.GetObj();
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if (!model)
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return false;
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model->GetInstance().Touch(0);
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@@ -36,7 +36,7 @@ bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() const
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void CGuiModel::Touch() const
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{
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const CModel* model = xf8_model.GetObj();
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const CModel* model = xb8_model.GetObj();
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if (model)
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model->GetInstance().Touch(0);
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}
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@@ -44,11 +44,11 @@ void CGuiModel::Touch() const
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void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
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{
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CGraphics::SetModelMatrix(x34_worldXF);
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if (!xf8_model)
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if (!xb8_model)
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return;
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if (!GetIsFinishedLoading())
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return;
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const CModel* model = xf8_model.GetObj();
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const CModel* model = xb8_model.GetObj();
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if (!model)
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return;
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@@ -56,7 +56,7 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
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{
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zeus::CColor moduCol = xa8_color2;
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moduCol.a *= parms.x0_alphaMod;
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xb0_frame->EnableLights(x10c_lightMask, const_cast<CBooModel&>(model->GetInstance()));
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xb0_frame->EnableLights(xcc_lightMask, const_cast<CBooModel&>(model->GetInstance()));
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//if (xb6_29_cullFaces)
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// CGraphics::SetCullMode(ERglCullMode::Front);
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@@ -78,29 +78,29 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
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}
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case EGuiModelDrawFlags::Alpha:
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{
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CModelFlags flags(4, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
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flags.m_extendedShader = xb6_29_cullFaces ? EExtendedShader::ForcedAlpha : EExtendedShader::ForcedAlphaNoCull;
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CModelFlags flags(5, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
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flags.m_noCull = !xb6_29_cullFaces;
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Additive:
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{
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CModelFlags flags(3, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
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flags.m_extendedShader = xb6_29_cullFaces ? EExtendedShader::ForcedAdditive : EExtendedShader::ForcedAdditiveNoCull;
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CModelFlags flags(7, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
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flags.m_noCull = !xb6_29_cullFaces;
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
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{
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CModelFlags flags(4, 0, xb6_31_depthTest, moduCol);
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flags.m_extendedShader = xb6_29_cullFaces ? EExtendedShader::ForcedAlpha : EExtendedShader::ForcedAlphaNoCull;
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CModelFlags flags(5, 0, xb6_31_depthTest, moduCol);
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flags.m_noCull = !xb6_29_cullFaces;
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model->Draw(flags);
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flags.x0_blendMode = 5;
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flags.x0_blendMode = 7;
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flags.x1_matSetIdx = 0;
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flags.x2_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
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flags.x4_color = moduCol;
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flags.m_extendedShader = xb6_29_cullFaces ? EExtendedShader::ForcedAdditive : EExtendedShader::ForcedAdditiveNoCull;
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flags.m_noCull = !xb6_29_cullFaces;
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model->Draw(flags);
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break;
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}
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