mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 09:47:43 +00:00
Fixes for extended shaders
This commit is contained in:
@@ -75,7 +75,11 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
|
||||
if (m_vm.m_modelTest.IsLoaded())
|
||||
{
|
||||
CModelFlags flags;
|
||||
flags.m_extendedShaderIdx = 1;
|
||||
flags.addColor.r = 0.0f;
|
||||
|
||||
flags.m_extendedShaderIdx = 2;
|
||||
if (std::fmod(m_theta, M_PIF) < M_PIF / 2.f)
|
||||
flags.m_extendedShaderIdx = 1;
|
||||
|
||||
m_theta += 0.01f;
|
||||
CGraphics::SetModelMatrix(zeus::CTransform::RotateZ(m_theta) * zeus::CTransform::Scale(10.f));
|
||||
|
||||
Reference in New Issue
Block a user