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Fixes for extended shaders
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@@ -584,6 +584,11 @@ void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float strength)
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void CBooRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& mulCol, const zeus::CColor& addCol)
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{
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CModelFlags flags;
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flags.m_extendedShaderIdx = 2;
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flags.color = mulCol;
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flags.addColor = addCol;
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model.Draw(flags);
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}
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void CBooRenderer::DrawXRayOutline(const CModel&, const float*, const float*)
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