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Fixes for extended shaders
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@@ -25,7 +25,7 @@ struct CModelFlags
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u8 m_extendedShaderIdx = 0; /* 0 for shadeless, 1 for lighting, others defined in CModelShaders */
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u16 m_flags = 0; /* Flags */
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zeus::CColor color; /* Set into kcolor slot specified by material */
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zeus::CColor addColor;
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zeus::CColor addColor = zeus::CColor::skClear;
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CModelFlags() = default;
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CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
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