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Fixes for extended shaders

This commit is contained in:
Jack Andersen
2016-07-30 18:46:03 -10:00
parent 95033d3988
commit 05a52c00be
6 changed files with 19 additions and 9 deletions

View File

@@ -25,7 +25,7 @@ struct CModelFlags
u8 m_extendedShaderIdx = 0; /* 0 for shadeless, 1 for lighting, others defined in CModelShaders */
u16 m_flags = 0; /* Flags */
zeus::CColor color; /* Set into kcolor slot specified by material */
zeus::CColor addColor;
zeus::CColor addColor = zeus::CColor::skClear;
CModelFlags() = default;
CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)