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CCollisionActorManager: Remove usage of const_cast
We can just make Destroy() a non-const member function to eliminate the need for this cast.
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@@ -122,12 +122,12 @@ CCollisionActorManager::CCollisionActorManager(CStateManager& mgr, TUniqueId own
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}
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}
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void CCollisionActorManager::Destroy(CStateManager& mgr) const {
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void CCollisionActorManager::Destroy(CStateManager& mgr) {
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for (const CJointCollisionDescription& desc : x0_jointDescriptions) {
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mgr.FreeScriptObject(desc.GetCollisionActorId());
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}
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const_cast<CCollisionActorManager&>(*this).x13_destroyed = true;
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x13_destroyed = true;
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}
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void CCollisionActorManager::SetActive(CStateManager& mgr, bool active) {
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