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CCollisionActorManager: Remove usage of const_cast

We can just make Destroy() a non-const member function to eliminate the
need for this cast.
This commit is contained in:
Lioncash
2020-04-09 20:32:35 -04:00
parent e22ecf644d
commit 061b7f9a98
2 changed files with 4 additions and 4 deletions

View File

@@ -122,12 +122,12 @@ CCollisionActorManager::CCollisionActorManager(CStateManager& mgr, TUniqueId own
}
}
void CCollisionActorManager::Destroy(CStateManager& mgr) const {
void CCollisionActorManager::Destroy(CStateManager& mgr) {
for (const CJointCollisionDescription& desc : x0_jointDescriptions) {
mgr.FreeScriptObject(desc.GetCollisionActorId());
}
const_cast<CCollisionActorManager&>(*this).x13_destroyed = true;
x13_destroyed = true;
}
void CCollisionActorManager::SetActive(CStateManager& mgr, bool active) {