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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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@@ -28,6 +28,7 @@ class CLight
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friend class CGuiLight;
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friend class CBooModel;
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friend class CBooRenderer;
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friend class CGameLight;
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zeus::CVector3f x0_pos;
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zeus::CVector3f xc_dir;
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@@ -67,11 +68,15 @@ public:
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x0_pos = pos;
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}
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const zeus::CVector3f& GetPosition() const { return x0_pos; }
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void SetDirection(const zeus::CVector3f& dir)
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{
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xc_dir = dir;
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}
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const zeus::CVector3f& GetDirection() const { return xc_dir; }
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void SetColor(const zeus::CColor& col)
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{
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x18_color = col;
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@@ -107,6 +112,8 @@ public:
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return x44_cachedRadius;
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}
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ELightType GetType() const { return x1c_type; }
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float GetIntensity() const;
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const zeus::CColor& GetColor() const { return x18_color; }
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