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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps

This commit is contained in:
2016-10-01 12:00:16 -07:00
parent 2dad2e2051
commit 06468c778c
17 changed files with 299 additions and 25 deletions

View File

@@ -42,6 +42,7 @@
#include "CScriptDistanceFog.hpp"
#include "CScriptActorRotate.hpp"
#include "CScriptSpecialFunction.hpp"
#include "CScriptAiJumpPoint.hpp"
#include "CScriptColorModulate.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "MP1/CNewIntroBoss.hpp"
@@ -1346,15 +1347,15 @@ CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in, int
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool b1 = in.readBool();
u32 w1 = in.readUint32Big();
bool b2 = in.readBool();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
bool active = in.readBool();
u32 flags = in.readUint32Big();
bool crouch = in.readBool();
float horizontalAngle = in.readFloatBig();
float verticalAngle = in.readFloatBig();
float coverTime = in.readFloatBig();
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, w1, b2, f1, f2,
f3);
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, flags, crouch,
horizontalAngle, verticalAngle, coverTime);
}
CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
@@ -1677,9 +1678,16 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
return nullptr;
}
CEntity* ScriptLoader::LoadAIJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 5, "AiJumpPoint"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
float f1 = in.readFloat();
return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1);
}
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,