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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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@@ -117,7 +117,7 @@ public:
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static CEntity* LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadAIJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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