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General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any missing includes relevant to the interface.
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@@ -1,19 +1,26 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Graphics/Shaders/CEnvFxShaders.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "hecl/VertexBufferPool.hpp"
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#include "hecl/UniformBufferPool.hpp"
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
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#include <hecl/UniformBufferPool.hpp>
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#include <hecl/VertexBufferPool.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2i.hpp>
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namespace urde {
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class CActor;
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class CStateManager;
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class CTexture;
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class CActor;
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enum class EEnvFxType { None, Snow, Rain, UnderwaterFlake };
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