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General: Normalize several headers' include paths

Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
This commit is contained in:
Lioncash
2019-09-22 17:52:05 -04:00
parent 8cdf7f3af3
commit 06789d1860
150 changed files with 927 additions and 576 deletions

View File

@@ -1,19 +1,26 @@
#pragma once
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include "Particle/CGenDescription.hpp"
#include "Audio/CSfxManager.hpp"
#include "Graphics/Shaders/CEnvFxShaders.hpp"
#include "Graphics/CLineRenderer.hpp"
#include "hecl/VertexBufferPool.hpp"
#include "hecl/UniformBufferPool.hpp"
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
#include <hecl/UniformBufferPool.hpp>
#include <hecl/VertexBufferPool.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector2i.hpp>
namespace urde {
class CActor;
class CStateManager;
class CTexture;
class CActor;
enum class EEnvFxType { None, Snow, Rain, UnderwaterFlake };