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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 08:27:42 +00:00

Several architectural fixes and additions

This commit is contained in:
Jack Andersen
2017-01-21 15:40:12 -10:00
parent 00247ca53e
commit 0744a2307a
68 changed files with 508 additions and 586 deletions

View File

@@ -38,7 +38,7 @@ CGuiWidget* CGuiFrame::FindWidget(s16 id) const
void CGuiFrame::SortDrawOrder()
{
std::sort(x2c_widgets.begin(), x2c_widgets.end(),
[](const CGuiWidget* a, const CGuiWidget* b) -> bool
[](const std::shared_ptr<CGuiWidget>& a, const std::shared_ptr<CGuiWidget>& b) -> bool
{
return a->GetWorldPosition().y < b->GetWorldPosition().y;
});
@@ -50,7 +50,7 @@ void CGuiFrame::EnableLights(u32 lights) const
zeus::CColor accumColor(zeus::CColor::skBlack);
ERglLight lightId = ERglLight::Zero;
int idx = 0;
for (CGuiLight* light : x3c_lights)
for (auto& light : x3c_lights)
{
if ((lights & (1 << idx)) != 0)
{
@@ -75,19 +75,19 @@ void CGuiFrame::DisableLights() const
void CGuiFrame::RemoveLight(CGuiLight* light)
{
x3c_lights[light->GetLoadedIdx()] = nullptr;
x3c_lights[light->GetLoadedIdx()].reset();
}
void CGuiFrame::AddLight(CGuiLight* light)
void CGuiFrame::AddLight(std::shared_ptr<CGuiLight>&& light)
{
x3c_lights[light->GetLoadedIdx()] = light;
x3c_lights[light->GetLoadedIdx()] = std::move(light);
}
bool CGuiFrame::GetIsFinishedLoading() const
{
if (x58_24_loaded)
return true;
for (const CGuiWidget* widget : x2c_widgets)
for (const auto& widget : x2c_widgets)
{
if (widget->GetIsFinishedLoading())
continue;
@@ -99,7 +99,7 @@ bool CGuiFrame::GetIsFinishedLoading() const
void CGuiFrame::Touch() const
{
for (const CGuiWidget* widget : x2c_widgets)
for (const auto& widget : x2c_widgets)
widget->Touch();
}
@@ -120,7 +120,7 @@ void CGuiFrame::Draw(const CGuiWidgetDrawParms& parms) const
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha,
ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear);
for (const CGuiWidget* widget : x2c_widgets)
for (const auto& widget : x2c_widgets)
if (widget->GetIsVisible())
widget->Draw(parms);
}
@@ -134,7 +134,7 @@ void CGuiFrame::Initialize()
xc_headWidget->DispatchInitialize();
}
void CGuiFrame::LoadWidgetsInGame(CInputStream& in)
void CGuiFrame::LoadWidgetsInGame(CInputStream& in, CSimplePool* sp)
{
u32 count = in.readUint32Big();
x2c_widgets.reserve(count);
@@ -142,7 +142,7 @@ void CGuiFrame::LoadWidgetsInGame(CInputStream& in)
{
DataSpec::DNAFourCC type;
type.read(in);
CGuiWidget* widget = CGuiSys::CreateWidgetInGame(type, in, this);
std::shared_ptr<CGuiWidget> widget = CGuiSys::CreateWidgetInGame(type, in, this, sp);
type = widget->GetWidgetTypeID();
switch (type)
{
@@ -151,7 +151,7 @@ void CGuiFrame::LoadWidgetsInGame(CInputStream& in)
case SBIG('BGND'):
break;
default:
x2c_widgets.push_back(widget);
x2c_widgets.push_back(std::move(widget));
break;
}
}
@@ -162,22 +162,22 @@ void CGuiFrame::ProcessUserInput(const CFinalInput& input) const
{
if (x4_)
return;
for (CGuiWidget* widget : x2c_widgets)
for (auto& widget : x2c_widgets)
{
if (widget->GetIsActive())
widget->ProcessUserInput(input);
}
}
CGuiFrame* CGuiFrame::CreateFrame(ResId frmeId, CGuiSys& sys, CInputStream& in, CSimplePool* sp)
std::unique_ptr<CGuiFrame> CGuiFrame::CreateFrame(ResId frmeId, CGuiSys& sys, CInputStream& in, CSimplePool* sp)
{
in.readInt32Big();
int a = in.readInt32Big();
int b = in.readInt32Big();
int c = in.readInt32Big();
CGuiFrame* ret = new CGuiFrame(frmeId, sys, a, b, c, sp);
ret->LoadWidgetsInGame(in);
std::unique_ptr<CGuiFrame> ret = std::make_unique<CGuiFrame>(frmeId, sys, a, b, c, sp);
ret->LoadWidgetsInGame(in, sp);
return ret;
}