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Several architectural fixes and additions
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@@ -31,7 +31,8 @@ void CMFGame::Draw() const
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CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
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{
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switch (g_Main->GetFlowState())
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CMain* m = static_cast<CMain*>(g_Main);
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switch (m->GetFlowState())
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{
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case EFlowState::Five:
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case EFlowState::Six:
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