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ProjectileWeapon factory, CollisionResponse stub
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24
Runtime/Particle/CProjectileWeaponDataFactory.hpp
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24
Runtime/Particle/CProjectileWeaponDataFactory.hpp
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#ifndef __PSHAG_CPROJECTILEWEAPONDATAFACTORY_HPP__
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#define __PSHAG_CPROJECTILEWEAPONDATAFACTORY_HPP__
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#include "RetroTypes.hpp"
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#include "IObj.hpp"
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#include "CToken.hpp"
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#include "IOStreams.hpp"
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namespace pshag
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{
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class CWeaponDescription;
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class CSimplePool;
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class CProjectileWeaponDataFactory
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{
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static CWeaponDescription* CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool);
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static bool CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool);
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public:
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static CWeaponDescription* GetGeneratorDesc(CInputStream& in, CSimplePool* resPool);
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};
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std::unique_ptr<IObj> FProjectileWeaponDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms);
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}
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#endif // __PSHAG_CPROJECTILEWEAPONDATAFACTORY_HPP__
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