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Work on CGameProjectile
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@@ -34,7 +34,7 @@ static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CSt
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stateMgr.AddObject(
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new CGameLight(ret, areaId, false, "ParticleLight",
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zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()),
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kInvalidUniqueId, systemRef->GetLight(), lightId, 0, 0.f));
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kInvalidUniqueId, systemRef->GetLight(), u32(lightId), 0, 0.f));
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}
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return ret;
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}
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